﻿{"id":188751,"date":"2026-04-30T17:52:56","date_gmt":"2026-04-30T15:52:56","guid":{"rendered":"https:\/\/www.ieseg.fr\/?post_type=news&#038;p=188751"},"modified":"2026-04-30T18:43:11","modified_gmt":"2026-04-30T16:43:11","slug":"pedagogy-car-production-game","status":"publish","type":"news","link":"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/","title":{"rendered":"Competitive Car Production Game: the tangible gamble in the digital age"},"content":{"rendered":"\n<p><strong>At a time when higher education is rapidly digitalizing, two I\u00c9SEG professors\u2014 Maud VANDENBROEKE at the <a href=\"https:\/\/www.ieseg.fr\/en\/life-at-ieseg\/lille-campus\/\" target=\"_blank\" rel=\"noreferrer noopener\">Lille campus<\/a>, and Tanja MLINAR at the <a href=\"https:\/\/www.ieseg.fr\/en\/life-at-ieseg\/paris-campus\/\" target=\"_blank\" rel=\"noreferrer noopener\">Paris campus<\/a>, are making the opposite bet: using toy cars to engage students in the learning process of the complex Theory of Constraints (TOC).<\/strong><\/p>\n\n\n\n<h3 class=\"has-ieseg-orange-color has-text-color\">Bringing the abstract&nbsp;Theory of Constraints to&nbsp;life&nbsp;<\/h3>\n\n\n\n<p>Every year,&nbsp;Maud VANDENBROEKE&nbsp;and&nbsp;Tanja&nbsp;MLINAR,&nbsp;both&nbsp;teach students a <strong>key but&nbsp;particularly complex&nbsp;concept&nbsp;in operations management: the Theory of Constraints (TOC)<\/strong>. How do you&nbsp;optimize&nbsp;production when one machine is slower than the others? How do you&nbsp;identify&nbsp;that famous &#8220;bottleneck&#8221; that slows down the entire system?&nbsp;&nbsp;<\/p>\n\n\n\n<p>In this course, both&nbsp;professors&nbsp;were&nbsp;often&nbsp;faced with students\u2019&nbsp;disengagement, blank stares, and that frustrating feeling that the message&nbsp;isn&#8217;t&nbsp;getting&nbsp;through.&nbsp;<em>\u201cWe&nbsp;asked ourselves&nbsp;how&nbsp;to make this course more engaging&nbsp;and make students&nbsp;\u2018feel\u2019 the slow machine problem\u201d,<\/em>&nbsp;explains Maud VANDENBROEKE.&nbsp;<em>\u201cOur ultimate&nbsp;question&nbsp;was:&nbsp;\u2018how can we make sure they don&#8217;t fall&nbsp;asleep&nbsp;during the class on Theory of Constraints?\u2019\u201d<\/em>&nbsp;laughs&nbsp;Maud.&nbsp;<\/p>\n\n\n\n<h3 class=\"has-ieseg-orange-color has-text-color\">From&nbsp;frustration to&nbsp;innovation&nbsp;<\/h3>\n\n\n\n<p>In a world where everything is going digital \u2013 online courses, computer simulations, virtual reality \u2013Tanja and Maud are betting on the tangible. To address the challenges that students face when learning the Theory of Constraints (TOC) and optimization modeling, they designed the Competitive Car Production Game\u2014an interactive, hands-on classroom activity. <strong>During the game, student teams take on the role of production managers, competing to achieve the highest profit<\/strong> by operating their own (toy) car manufacturing lines.<\/p>\n\n\n\n<p>&#8220;<em>We wanted something&nbsp;that you can touch&nbsp;and&nbsp;that could move\u2026 the idea of&nbsp;small plastic toy cars came to mind quite naturally&nbsp;because I have kids at home.&nbsp;It&#8217;s&nbsp;a bit old-fashioned&nbsp;and we go a bit against the stream of digitalization&nbsp;with this idea,&#8221;<\/em>&nbsp;Maud&nbsp;admits.&nbsp;But the results exceeded&nbsp;all expectations<em>. &#8220;At the moment we take&nbsp;out&nbsp;the cars&nbsp;of the bag, they&#8217;re suddenly super&nbsp;excited and&nbsp;very&nbsp;engaged&nbsp;in&nbsp;what\u2019s coming next!&#8221;<\/em>&nbsp;<\/p>\n\n\n\n<p>Tangibility almost becomes a form of pedagogical innovation. While Tanja and Maud also use digital games in their other courses, they\u2019ve noticed that <em>\u201cthere&#8217;s so much in the digital world now that students start liking again the simple tangible games again!&#8221;<\/em> Maud observes.<\/p>\n\n\n\n<p>The principle&nbsp;of the game&nbsp;is&nbsp;thus&nbsp;very&nbsp;simple. <strong>Students&nbsp;build&nbsp;teams, each constituting a toy car production line, and each team member manages a workstation<\/strong>: mold die, plastic injection molding, painting, assembly, packaging.&nbsp;On a board, squares&nbsp;represent&nbsp;processing times. A green car takes 2 hours at the first station, a blue one goes faster\u2026 and students must decide which cars to produce and in what order, physically moving the toy cars square by square, each round&nbsp;representing&nbsp;one hour of production.<\/p>\n\n\n\n<p>The golden rule? There cannot be two cars producing at the same time on the workstation. And that&#8217;s when it becomes tangible: within minutes, the bottleneck becomes visible. Cars pile up in front of the slowest machine. Students can literally count the inventory accumulating, see the production flow choking, and feel the frustration of wasted capacity.<\/p>\n\n\n\n<p>&#8220;<em>We wanted to&nbsp;make it&nbsp;tangible&nbsp;because&nbsp;students&nbsp;really see the pieces in front of the machine and understand&nbsp;better this bottleneck&nbsp;problem.&nbsp;They can&nbsp;identify&nbsp;which machine is the slowest and then decide which cars to produce next,&#8221;<\/em>&nbsp;Tanja&nbsp;explains.&nbsp;&nbsp;<\/p>\n\n\n\n<h3 class=\"has-ieseg-orange-color has-text-color\">Competition and collaboration to succeed&nbsp;<\/h3>\n\n\n\n<p>The game blends competition and collaboration: the team with the highest profits wins, while each group works as an assembly line where every member has a specific role. Teams first discuss and plan their production strategy together before competing.&nbsp;The pedagogical twist comes at the end:&nbsp;<em>\u201cwe reveal that even the winning team&nbsp;didn\u2019t&nbsp;achieve maximum profit.&nbsp;That\u2019s&nbsp;when we&nbsp;take the opportunity to&nbsp;introduce the theory&nbsp;of&nbsp;constraints, showing students how the system can be&nbsp;optimized.\u201d<\/em>&nbsp;The abstract concept suddenly&nbsp;becomes concrete&nbsp;for students, and the&nbsp;need for optimization is no longer a constraint imposed by the professor, but a lived reality.&nbsp;<\/p>\n\n\n\n<p>The game&#8217;s success&nbsp;doesn&#8217;t&nbsp;stop there.&nbsp;In the extended version, teams compete in auctions for extra capacity, often&nbsp;paying through the nose&nbsp;just to keep others from getting it, which leads to funny bidding wars and makes the learning process even more exciting.&nbsp;<strong>Maud and&nbsp;Tanja&nbsp;are already envisioning new extensions: integrating marketing aspects <\/strong>(setting prices to attract customers),<strong> sourcing environmentally friendly<\/strong> materials, <strong>managing inventory <\/strong>that degrades over time, or even <strong>production location<\/strong> decisions.&nbsp;<\/p>\n\n\n\n<p><em>&#8220;We&#8217;re&nbsp;thinking of creating a real&nbsp;business game&nbsp;out of this,\u201d&nbsp;<\/em>Maud&nbsp;enthuses.&nbsp;<em>\u201cInnovation&nbsp;doesn&#8217;t&nbsp;always require big budgets or&nbsp;cutting-edge&nbsp;technology. Sometimes, all you need is a bag of toy cars, a board, and the desire to make students feel rather than just explain<\/em>.\u201d&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>At a time when higher education is rapidly digitalizing, two I\u00c9SEG professors\u2014 Maud VANDENBROEKE at the Lille campus, and Tanja MLINAR at the Paris campus, are making the opposite bet: [&hellip;]<\/p>\n","protected":false},"author":51,"featured_media":188767,"menu_order":0,"template":"","news-category":[297],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Learning the Theory of Constraints with the Toy Car Production Game<\/title>\n<meta name=\"description\" content=\"How to engage students in the learning process of the complex Theory of Constraints (TOC) thanks to the Toy Car Production Game?\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Learning the Theory of Constraints with the Toy Car Production Game\" \/>\n<meta property=\"og:description\" content=\"How to engage students in the learning process of the complex Theory of Constraints (TOC) thanks to the Toy Car Production Game?\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/\" \/>\n<meta property=\"og:site_name\" content=\"I\u00c9SEG\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/pages\/IESEG-School-of-Management\/358733860458?fref=ts\" \/>\n<meta property=\"article:modified_time\" content=\"2026-04-30T16:43:11+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ieseg.fr\/wp-content\/uploads\/2026\/04\/car-production-game-2-2-scaled.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"2560\" \/>\n\t<meta property=\"og:image:height\" content=\"1578\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Alice GOYAU\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@IESEG\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Organization\",\"@id\":\"https:\/\/www.ieseg.fr\/#organization\",\"name\":\"Ieseg\",\"url\":\"https:\/\/www.ieseg.fr\/\",\"sameAs\":[\"https:\/\/www.linkedin.com\/edu\/school?id=12453\",\"https:\/\/www.youtube.com\/user\/IESEGChannel\",\"https:\/\/www.facebook.com\/pages\/IESEG-School-of-Management\/358733860458?fref=ts\",\"https:\/\/twitter.com\/IESEG\"],\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.ieseg.fr\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/www.ieseg.fr\/wp-content\/uploads\/IESEG-Logo-2012-rgb.jpg\",\"contentUrl\":\"https:\/\/www.ieseg.fr\/wp-content\/uploads\/IESEG-Logo-2012-rgb.jpg\",\"width\":\"1000\",\"height\":\"311\",\"caption\":\"Ieseg\"},\"image\":{\"@id\":\"https:\/\/www.ieseg.fr\/#\/schema\/logo\/image\/\"}},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/www.ieseg.fr\/#website\",\"url\":\"https:\/\/www.ieseg.fr\/\",\"name\":\"I\u00c9SEG\",\"description\":\"School of Management\",\"publisher\":{\"@id\":\"https:\/\/www.ieseg.fr\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/www.ieseg.fr\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/#primaryimage\",\"url\":\"https:\/\/www.ieseg.fr\/wp-content\/uploads\/2026\/04\/car-production-game-2-2-scaled.jpg\",\"contentUrl\":\"https:\/\/www.ieseg.fr\/wp-content\/uploads\/2026\/04\/car-production-game-2-2-scaled.jpg\",\"width\":2560,\"height\":1578},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/#webpage\",\"url\":\"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/\",\"name\":\"Learning the Theory of Constraints with the Toy Car Production Game\",\"isPartOf\":{\"@id\":\"https:\/\/www.ieseg.fr\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/#primaryimage\"},\"datePublished\":\"2026-04-30T15:52:56+00:00\",\"dateModified\":\"2026-04-30T16:43:11+00:00\",\"description\":\"How to engage students in the learning process of the complex Theory of Constraints (TOC) thanks to the Toy Car Production Game?\",\"breadcrumb\":{\"@id\":\"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"I\u00c9SEG\",\"item\":\"https:\/\/www.ieseg.fr\/en\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"News\",\"item\":\"https:\/\/www.ieseg.fr\/en\/news\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Pedagogy\",\"item\":\"https:\/\/www.ieseg.fr\/en\/news-category\/pedagogy\/\"},{\"@type\":\"ListItem\",\"position\":4,\"name\":\"Competitive Car Production Game: the tangible gamble in the digital age\"}]}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Learning the Theory of Constraints with the Toy Car Production Game","description":"How to engage students in the learning process of the complex Theory of Constraints (TOC) thanks to the Toy Car Production Game?","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/","og_locale":"en_US","og_type":"article","og_title":"Learning the Theory of Constraints with the Toy Car Production Game","og_description":"How to engage students in the learning process of the complex Theory of Constraints (TOC) thanks to the Toy Car Production Game?","og_url":"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/","og_site_name":"I\u00c9SEG","article_publisher":"https:\/\/www.facebook.com\/pages\/IESEG-School-of-Management\/358733860458?fref=ts","article_modified_time":"2026-04-30T16:43:11+00:00","og_image":[{"width":2560,"height":1578,"url":"https:\/\/www.ieseg.fr\/wp-content\/uploads\/2026\/04\/car-production-game-2-2-scaled.jpg","type":"image\/jpeg"}],"author":"Alice GOYAU","twitter_card":"summary_large_image","twitter_site":"@IESEG","twitter_misc":{"Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Organization","@id":"https:\/\/www.ieseg.fr\/#organization","name":"Ieseg","url":"https:\/\/www.ieseg.fr\/","sameAs":["https:\/\/www.linkedin.com\/edu\/school?id=12453","https:\/\/www.youtube.com\/user\/IESEGChannel","https:\/\/www.facebook.com\/pages\/IESEG-School-of-Management\/358733860458?fref=ts","https:\/\/twitter.com\/IESEG"],"logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.ieseg.fr\/#\/schema\/logo\/image\/","url":"https:\/\/www.ieseg.fr\/wp-content\/uploads\/IESEG-Logo-2012-rgb.jpg","contentUrl":"https:\/\/www.ieseg.fr\/wp-content\/uploads\/IESEG-Logo-2012-rgb.jpg","width":"1000","height":"311","caption":"Ieseg"},"image":{"@id":"https:\/\/www.ieseg.fr\/#\/schema\/logo\/image\/"}},{"@type":"WebSite","@id":"https:\/\/www.ieseg.fr\/#website","url":"https:\/\/www.ieseg.fr\/","name":"I\u00c9SEG","description":"School of Management","publisher":{"@id":"https:\/\/www.ieseg.fr\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.ieseg.fr\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/#primaryimage","url":"https:\/\/www.ieseg.fr\/wp-content\/uploads\/2026\/04\/car-production-game-2-2-scaled.jpg","contentUrl":"https:\/\/www.ieseg.fr\/wp-content\/uploads\/2026\/04\/car-production-game-2-2-scaled.jpg","width":2560,"height":1578},{"@type":"WebPage","@id":"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/#webpage","url":"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/","name":"Learning the Theory of Constraints with the Toy Car Production Game","isPartOf":{"@id":"https:\/\/www.ieseg.fr\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/#primaryimage"},"datePublished":"2026-04-30T15:52:56+00:00","dateModified":"2026-04-30T16:43:11+00:00","description":"How to engage students in the learning process of the complex Theory of Constraints (TOC) thanks to the Toy Car Production Game?","breadcrumb":{"@id":"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/www.ieseg.fr\/en\/news\/pedagogy-car-production-game\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"I\u00c9SEG","item":"https:\/\/www.ieseg.fr\/en\/"},{"@type":"ListItem","position":2,"name":"News","item":"https:\/\/www.ieseg.fr\/en\/news\/"},{"@type":"ListItem","position":3,"name":"Pedagogy","item":"https:\/\/www.ieseg.fr\/en\/news-category\/pedagogy\/"},{"@type":"ListItem","position":4,"name":"Competitive Car Production Game: the tangible gamble in the digital age"}]}]}},"_links":{"self":[{"href":"https:\/\/www.ieseg.fr\/en\/wp-json\/wp\/v2\/news\/188751"}],"collection":[{"href":"https:\/\/www.ieseg.fr\/en\/wp-json\/wp\/v2\/news"}],"about":[{"href":"https:\/\/www.ieseg.fr\/en\/wp-json\/wp\/v2\/types\/news"}],"author":[{"embeddable":true,"href":"https:\/\/www.ieseg.fr\/en\/wp-json\/wp\/v2\/users\/51"}],"version-history":[{"count":9,"href":"https:\/\/www.ieseg.fr\/en\/wp-json\/wp\/v2\/news\/188751\/revisions"}],"predecessor-version":[{"id":188784,"href":"https:\/\/www.ieseg.fr\/en\/wp-json\/wp\/v2\/news\/188751\/revisions\/188784"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.ieseg.fr\/en\/wp-json\/wp\/v2\/media\/188767"}],"wp:attachment":[{"href":"https:\/\/www.ieseg.fr\/en\/wp-json\/wp\/v2\/media?parent=188751"}],"wp:term":[{"taxonomy":"news-category","embeddable":true,"href":"https:\/\/www.ieseg.fr\/en\/wp-json\/wp\/v2\/news-category?post=188751"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}