Marc RIAR

Marc RIAR
Assistant Professor
Ph.D. in Information Systems - Technical University Berlin
Track: Management of Information Systems
LEM Member
Education
  • 2023 : Ph.D. in Information Systems, Technical University Berlin, Germany
  • 2016 : Master, Business Administration, Management of Information Systems, University of Mannheim, Germany
  • 2013 : Bachelor, IT, Management of Information Systems, Karlsruhe University of Applied Sciences, Germany
Scientific prizes and Awards
Awards
  • 2020 : Best Industry Paper Award, Hawaii International Conference on System Sciences (HICSS)
Published Papers in Refereed Journals
  • Xi N., Chen J., Gama F., RIAR M., Hamari J., (2023). The challenges of entering the metaverse: An experiment on the effect of extended reality on workload, Information Systems Frontiers, 25 (2) 659-680.
  • RIAR M., Morschheuser B., Zarnekow R., Hamari J., (2023). Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intention, Behaviour and Information Technology, - (-) 1-25.
  • RIAR M., Morschheuser B., Zarnekow R., Hamari J., (2022). Gamification of cooperation: A framework, literature review and future research agenda, International Journal of Information Management, 67 (-) 102549.
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  • Morschheuser B., RIAR M., Hamari J., Maedche A., (2017). How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game, Computers in Human Behavior, 77 (2017) 169-183.
Book Chapters
  • Mandujano G., RIAR M., Morschheuser B., Hamari J., (2023), Gamification as a Catalyst to the Circular Economy, in: The Routledge Handbook of Catalysts for a Sustainable Circular Economy.
  • RIAR M., Korbel J. J., Xi N., Meywirth S., Zarnekow R., Hamari J., (2023), Augmented Reality in Interactive Marketing: The State-Of-The-Art and Emerging Trends, in: The Palgrave Handbook of Interactive Marketing.
  • RIAR M., Hamari J., Zarnekow R., (2021), The Gamification of Enterprise Cooperation: A Cross-Comparison of Case Studies, in: Organizational Gamification: Theories and Practices of Ludified Work in Late Modernity.
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  • RIAR M., Mandausch M., Henning P., D'Souza T., Voss H.-P., (2020), Anreize und Hemmnisse für die Verwendung und Veröffentlichung von OER in der Hochschullehre: Eine Literaturanalyse und empirische Untersuchung, in: Hochschuldidaktik als professionelle Verbindung von Forschung, Politik und Praxis.
Peer Review Proceedings
  • Weber M., RIAR M., Morschheuser B., (2023), Is Adaptive Gamification just a Theoretical Fairytale? An Experiment in a Text-based Adventure Game for Data Crowdsourcing, in: Proceedings of the 56th Hawaii International Conference on System Sciences HICSS, pp..
  • Korbel J., Riar M., Wiegmann L., Zarnekow R., (2022), Augmented Reality in E-Procurement: Opportunities and Challenges, in: PACIS 2022 Proceedings Pacific Asia Conference on Information Systems, pp..
  • Riar M., Korbel J. J., Xi N., Zarnekow R., Hamari J., (2021), The Use of Augmented Reality in Retail: A Review of Literature, in: Proceedings of the 54th Hawaii International Conference on System Sciences Hawaii International Conference on System Sciences, pp.638-647.
  • Riar M., (2020), Using Gamification to Motivate Cooperation: A Review, in: Forty-First International Conference on Information Systems ICIS, pp..
  • Riar M., Morschheuser B., Hamari J., Zarnekow R., (2020), How Game Features Give Rise to Altruism and Collective Action? Implications for Cultivating Cooperation by Gamification, in: Proceedings of the 53rd Hawaii International Conference on System Sciences Hawaii International Conference on System Sciences, pp.695-704.
Teaching
Grande Ecole (Bachelor cycle) :
  • Digital innovation
Grande Ecole (Master cycle) :
  • Is project management