- “Silent Violence”
Victoire DUJARDIN, Marion DEPRET, Estelle BILLIER, and Corentin JAFFRELOT worked on SDG 5 to combat domestic violence. For the SOLFA association, they developed a game aimed at identifying situations of violence, triggering reactions, and adapting behaviors in the face of domestic violence.
- “Solidari’Terre”
With their mentor Alix FONTANT, Louis DUHAMEL, Inès BODOT, Camille JAUMAIN, and Déotille HOYEZ developed the game “Solidari’Terre” to strengthen social inclusion (SDG 1). The only Serious Game playable remotely, its objective is to act for inclusion by acknowledging the impact of social inequalities.
- “Pegasus”
To act on animal welfare (SDG 2), the group of Alexandre HAMEL, Ambroise HARTER, Hermance BLANC, Angelina CHIARONI, and Mathilde PARENT, with the help of their mentor Amandine GAGLIONE, developed the game “Pegasus,” which aims to measure the impact of our behaviors on animal welfare and change our ways of doing things.
- “Mission Handicap”
This game, which aims to measure the impact of disability in daily life, was developed by Louis CRABEIL, Matteo MASSONI, Raphaël MOUCHART, Antoine RENAULT, and Aubin DOUCERT with the help of Yann GRISET. It addresses SDG 10 to change our perspective on disability.
- “Appliquest”
This Serious Game, developed by Matthieu ROUZE, Anatole RIBIOLLET, and Carla SNYCHERTE with the Emmaüs Connect association, aims to help beneficiaries struggling with the daily use of their smartphone (SDG 9) and thus reduce the digital divide within our societies.
- “Time to Impulse”
Thanks to the “Espace Jeune” association, Lucie RUEZK, Ella VERHOEVE, Mathilde THYRANT, and Arthur SALLET developed this game to drive change regarding discrimination and change mentalities (SDG 5).
- “2,000 Steps Towards Integration”
With the support of the IÉSEG Career Center, Jeanne TRUCY, Lalie TONNELIER, Anouck THALER, and Valentin SOLON-HUSSE imagined this game to better advance on the path of professional integration (SDG 8).